![]() ![]() ![]() 1 would make white regardless of what the other values are because white is a combination of all the possible wavelengths of light. A lightness value of 0 would black, regardless of what the other values are, because black is the complete absence of light. Value, also known as lightness, refers to how much light is in the color. An example of code from the wiki : local yellow BrickColor.new ('Bright yellow') local 圜olor yellow.Color local yVector Vector3.new (圜olor.r,圜olor.g,圜olor.b) yVector 1 AJPhoenix59 4 yr. So, 1 would give the colors in the wheel, while 0 would make a black-and-white color. There is no built-in function to convert Color3 into Vector3. Saturation, also known as chroma, refers to how much color is in the shade. So, red is at 0, aqua is at 0.5, Indigo is at 1/3, and lime green is at 2/3. So, you would give a decimal/fraction of the whole circle. However, instead of using numbers from 0 to 360°, the Roblox system only takes values from 0 to 1. Normally, to find the color value, you would find the counterclockwise angle between 0° and the color on the wheel. The arrow moves in a counterclockwise direction, ending back at red, or 360°. You can see that it takes a full circle, starting at red, or 0°. These are all very new terms, so I will explain them here. Instead of using red, green and blue, values, HSV stands for hue, saturation and value. but that seems beyond what you're asking here.Script. There is more you could do to prevent the user from entering text that is not numbers, like checking the newValue string for non-numerical characters and removing them. G:GetPropert圜hangedSignal("Text"):Connect(updateColor)ī:GetPropert圜hangedSignal("Text"):Connect(updateColor) R:GetPropert圜hangedSignal("Text"):Connect(updateColor) listen for changes on each of the text boxes Warn("Failed to update colorIndicator with error : ", result) Indicator.BackgroundColor3 = omRGB(clampedR, clampedG, clampedB) ToHex (): string Returns the hex code of a Color3. ToHSV (): number Returns the hue, saturation, and value of a Color3. use pcall to safely try and update the colors Methods Lerp ( color: Color3, alpha: number): Color3 Returns a Color3 interpolated between two colors. Return math.max(minimum, math.min(value, maximum)) Local function clamp(minimum, value, maximum) All Instances come with a GetPropert圜hangedSignal function that you can utilize to update the color anytime the text changes. ![]()
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